diff --git a/module2/exo1/toy_notebook_en.ipynb b/module2/exo1/toy_notebook_en.ipynb index 7580ee9eda8a930a9101ceccbf8a0dec598007ac..022d9b9df199c913251df375831f2d77aa219f37 100644 --- a/module2/exo1/toy_notebook_en.ipynb +++ b/module2/exo1/toy_notebook_en.ipynb @@ -70,7 +70,7 @@ "## 1.3 Using a surface fraction argument\n", "\n", "A method that is easier to understand and does not make use of the sin function is based on the\n", - "fact that if *X ∼ U(0, 1)* and *Y ∼ U(0, 1)* then P[X2 + Y2 ≤ 1] = π/4 (see [\"Monte Carlo method\"\n", + "fact that if *X ∼ U(0, 1)* and *Y ∼ U(0, 1)* then P[X² + Y² ≤ 1] = π/4 (see [\"Monte Carlo method\"\n", "on Wikipedia](https://en.wikipedia.org/wiki/Monte_Carlo_method)). The following code uses this approach:" ] }, @@ -115,7 +115,7 @@ "outputs": [], "source": [ "It is then straightforward to obtain a (not really good) approximation to π by counting how\n", - "many times, on average, X2 + Y2 is smaller than 1:" + "many times, on average, X² + Y² is smaller than 1:" ] }, {