--- title: "On the computation of pi" author: "Arnaud Legrand" date: "25 juin 2018" output: html_document --- ## Asking the maths library My computer tells me that π is approximatively ```{r} pi ``` ## Buffon’s needle Applying the method of [Buffon’s needle](https://en.wikipedia.org/wiki/Buffon%27s_needle_problem), we get the approximation ```{r} set.seed(42) N = 100000 x = runif(N) theta = pi/2*runif(N) 2/(mean(x+sin(theta)>1)) ``` ## Using a surface fraction argument A method that is easier to understand and does not make use of the sin function is based on the fact that if X∼U(0,1) and Y∼U(0,1), then P[X2+Y2≤1]=π/4 (see [“Monte Carlo method” on Wikipedia](https://en.wikipedia.org/wiki/Monte_Carlo_method)). The following code uses this approach: ```{r} set.seed(42) N = 1000 df = data.frame(X = runif(N), Y = runif(N)) df$Accept = (df$X**2 + df$Y**2 <=1) library(ggplot2) ggplot(df, aes(x=X,y=Y,color=Accept)) + geom_point(alpha=.2) + coord_fixed() + theme_bw() ``` It is therefore straightforward to obtain a (not really good) approximation to π by counting how many times, on average, X2+Y2 is smaller than 1 : ```{r} 4*mean(df$Accept) ```