Update journal_de_bord.md

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2. Buffon’s needle
Applying the method of Buffon’s needle, we get the approximation for pi in our case
3. Using a surface fraction argument
A method that is easier to understand and does not make use of the sin function is based on the fact that if X ∼ U(0, 1) and Y ∼ U(0, 1), then P[X2 + Y2 ≤ 1] = π/4 . The following code uses this approach:
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